Fillrate

Word FILLRATE
Character 8
Hyphenation N/A
Pronunciations N/A

Definitions and meanings of "Fillrate"

What do we mean by fillrate?

Here you will find one or more explanations in English for the word fillrate. Define fillrate, fillrate synonyms, fillrate pronunciation, fillrate translation, English dictionary definition of fillrate.

Synonyms and Antonyms for Fillrate

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The word "fillrate" in example sentences

You can still pretty easily hit your fillrate limits on the iOS devices, while you can pile up a whole lot of layers on the current consoles. ❋ Jon Stokes (2010)

Pixel fillrate is now very much back in demand, and that is due to the rise of multi-screen gaming and NVIDIA's 3D Vision. ❋ Unknown (2010)

Interestingly, the GPU-Z screenshot intimates that there will be no change in texturing setup - based on 60 texture units that provide 42. 1GT/s fillrate - and that seems at odds with the 16 shader blocks with four texture-units each (64). ❋ Unknown (2010)

Recently, though, NVIDIA added to the GTX 200 family by launching another GTX 260, this time equipped with 216 cores and commensurately more filtering and fillrate power. ❋ Unknown (2009)

What is the fillrate of the smaller hose? en Español ❋ Unknown (2009)

We'll have to take the specification with a pinch of salt, of course, but leaked details also point out 400 shaders, 16 ROPs, a 64GB/s of memory bandwidth and a texture fillrate of ❋ Unknown (2009)

According to the original report, PSP2 opts for a quad configuration offering notional specs of 133 million polygons per second, and 4Gpixels/sec fillrate, assuming that Hydra operates at the chip's low-end of 200MHz (higher speed variants are also available, presumably for desktop use). ❋ Unknown (2009)

Overall Pixel fillrate: 16x147 = 23. 52Gpixel / sec (rounded to 2. 4Gpixel / sec) ❋ Unknown (2009)

Further, the bilinear fillrate is different on each GPU because the filtering units are associated with the clusters. ❋ Unknown (2009)

Pixel fillrate: with no texture, flat shaded 2.4 (75,000,000 32pixel real-world triangles) ❋ Unknown (2009)

Here we have a case where the games running at 1920 x 1200 are fillrate-bound rather than CPU. ❋ Unknown (2009)

Pixel fillrate: with 2 full textures (Defuse map + specular or alpha or other), Gouraud shaded ❋ Unknown (2009)

Pixel fillrate: with 1 full texture (Defuse Map), Gouraud shaded 1.2 (37,750,000 32pixel real-world triangles) ❋ Unknown (2009)

Cross Reference for Fillrate

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What does fillrate mean?

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