If you played one, you ended up playing them all: "League of Evil," with its blocky, Crayola-colored characters and double-jumping action, looks like a dead ringer for tried-and-true classics like "River City Ransom," "Ninja Gaiden" and a whole slew of addictive 8-bit side-scrollers. ❋ Unknown (2011)
Interaction fiction, arcade titles, 2D side-scrollers, isometric RPGs, and first person shooters all have advantages and disadvantages to how they deal with space–some technical in nature, some design-based. ❋ Josh Bycer (2009)
A lot of the games that come out of there have a more retro feel to them 2D side-scrollers and the like. ❋ David Steffen (2009)
The games have tended to be numbingly boring side-scrollers in which the action serves merely as a clumsy deus ex machina to entice kids to reading dollops of in-game scripture. ❋ Unknown (2006)
But having now played two full levels, I have to say that Scott Pilgrim vs. the World is shaping up as one of the more enjoyable side-scrollers in recent memory. ❋ Unknown (2010)
Actually, 2D isn't quite right -- the interface utilizes a lot of layers within a single page, so when you're swiping through menus you get a kind of parallax scrolling effect reminiscent of 16 bit side-scrollers (think Castlevania for the SNES). ❋ Unknown (2010)
Where are our bite-sized Mario side-scrollers, mini Zelda dungeons or new franchises, ❋ Unknown (2010)
There's a messy XP system that can be easily exploited, cheap workarounds to defeat many of the bosses, and near-flat hit boxes for enemies that cause as much mild annoyance in Scott Pilgrim as they did in classic 2D side-scrollers like Double Dragon or Streets of Rage. ❋ Unknown (2010)
We spoke to Naka about the design of the game, side-scrollers, and the unique circumstances behind seeing your own game on display in someone else's booth. ❋ Unknown (2010)
Also, the gameplay in the first couple games are especially unique since it was one of the first side-scrollers to completely reject the Mario format of platforming for a more puzzle-like role as the skinny guy with no weapons. ❋ Unknown (2010)
Metroid saga looks at the classic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past. ❋ Jason Leavey (2010)
The game looks at the classic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran's past. ❋ Admin (2010)
This game combines all the charm and nostalgia of old-fashioned side-scrollers with the fun of stomping on your friend's heads. ❋ Justin Pot (2010)
Halo, Call Of Duty, and Warcraft III, poor Bobby is starving his brain with two-dimensional side-scrollers, Tetris clones, and cheesy card games from Hoyle. ❋ Unknown (2009)
Multiplayer side-scrollers are fun but lack the instant excitement of going head-to-head against a buddy (or 3 buddies for that matter). ❋ Unknown (2009)
We've all played a thousand traditional side-scrollers, and we can acknowledge that some games have a certain spark that others don't. ❋ Unknown (2009)
"Oh, is that [another one] of those [side-scroller] games?"
"Huh? [Oh, yeah]... I've just been running right forever. I think it's endless." ❋ RandomPhail (2018)