Texels

Word TEXELS
Character 6
Hyphenation N/A
Pronunciations N/A

Definitions and meanings of "Texels"

What do we mean by texels?

An image representing the smallest unit of a texture that may be repeated to tile a region of the display.

The smallest single color element on an image that is displayed digitally. Not to be confused with pixel which is the smallest single color element of the viewing screen. This term is commonly used when dealing with textures in graphical computer applications. A texel and pixel may vary in size based on the zoom of the image or texture. For instance if the image/texture is scaled to 200%, four pixels (2x2) will equal one texel. Urban Dictionary

Synonyms and Antonyms for Texels

  • Synonyms for texels
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  • Antonyms for texels
  • Texels antonyms not found!

The word "texels" in example sentences

The Radeon HD 5450 is based on a new GPU, Cedar, which has 292 million transistors, 80 stream processors, two texture units (each capable of filtering four texels per clock cycle), and a single ROP that can push out four pixels per clock. ❋ Unknown (2010)

According to Fudzilla, the still-unannounced 5830 packs 1280 stream processors and can crank out 60 texels per clock, down from 1440 SPs and 72 texels/clock on the 5850. ❋ Unknown (2010)

We have five SIMD units, each containing 80 ALUs and tied to one texture unit capable of sampling and filtering four texels per clock. ❋ Unknown (2010)

That gives us 400 ALUs (or stream processors) and 20 texels/clock, down from 800 SPs and 40 texels/clock on the Radeon HD 5770. ❋ Unknown (2010)

The still-unannounced 5830 reportedly packs the same Cypress LE core used in Radeon HD 5850 cards, but with 1280 stream processors instead of 1440, and will be able to crank out 60 texels per clock rather than 72 on the 5850. ❋ Jose Vilches (2010)

- Reduced Slim RAM cache for texels to same size as Phat (Large Cache is no longer needed and doesn't improve performance and can be used elsewhere) - Reduce Texel Cache size after large Texel (> 64K) is used.

A single bounds doesn't exclude many texels, so I wound up including two bounds, which made them render many times faster. ❋ Unknown (2009)

Fill rates that exceed 52 billion texels per second and geometry performance of 300 million triangles per second ❋ Unknown (2009)

At the official core speed of 550 MHz, it is capable of processing up to 17.6 billion texels and 4.4 billion pixels per second. ❋ Unknown (2009)

NVIDIA says that other advanced features of the card include interactive 4D modeling with time lapse, memory bandwidth of up to 102 GB per second, fill rates over 52 billion texels per second and 300 million triangles per second and more. ❋ Unknown (2008)

- Fill rates that exceed 52 billion texels per second and geometry performance of 300 million triangles per second ❋ Unknown (2008)

To that end it's capable of fill rates that exceed 52 billion texels per second and geometry performance of 300 million triangles per second. ❋ Unknown (2008)

The Quadro FX 5800 is launching at $3,499, and its spec sheet looks well furnished: 240 stream processors, fill rate of 52 billion texels per second, ❋ Unknown (2008)

Textures are represented by [arrays] of texels, just as [computer] displays are represented by arrays of [pixels]. ❋ Crescent-Fresh (2009)

Cross Reference for Texels

  • Texels cross reference not found!

What does texels mean?

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